Build notes
Decisions, diagrams, and what I learned.
- Solvability check: can every target card actually be built?
Checking a timed card game's fairness exhaustively, instead of by feel.
Math Attack
- Credit spend gates: no blind re-rolls
Gating generation spend, and turning every failed generation into a written rule.
Agentic workflows and custom skills
- Resolved errors should stay resolved
The loop that turns a failure in one session into a rule for every session after.
Agentic workflows and custom skills
- The cheaper model made things up
Choosing a vision model by testing both on the same 99 slides.
NTULearn toolkit